![]() ![]() An imminent meteor strike threatens global destruction. ![]() ![]() It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent.Ĭan you save the world without destroying it in the processConstruct. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct. In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences. Here’s what’s new in the latest release: Player Housing You can get the alpha on our website at: We released Eco Alpha 6.1 today, with over 375 bug fixes since the last release, and the introduction of Player Housing. New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.Īdding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’. The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role. With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. ![]()
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